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|  Voidgamers Home :: Hirst Arts Terrain Building :: Hirst Arts Design Derby 4 | Printer Friendly Version |
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By GAMER - Dec. 31, 1969 ***Note: The initial text here is the same as for my other sewer entry. Specific comments about this piece are towards the bottom.The basic design for the sewer pieces is a central 1/2" wide channel with higher 3/4" sides. The walls are made from the small brick mold. The outside of the molds is 1 1/2" foam insulation. The floor area has 1/4" floor tiles for the central channel. The sides of the floor are basic blocks placed side to side. The edges of the channel were roughed up with a pair of pliers. The central channel has sand glued along the edges to create mud along the sides with a trickle of water running through it. The walls were built flat and then glued to the floor and outside foam pieces. In order to get the rough appearance, single bricks were filed down on the back side before being glued into place. Some larger pieces were used, but in order to get the rough appearance, a lot of individual bricks were used. Time consuming, but worth the effort. The blue foam was initially glued on without any modification. Often it overlapped the piece slightly. Once it was dry, I dug out small pieces with my fingernail to rough it up. No specific pattern was used, I just made sure that there were no flat areas. The basic paint job was three shades of gray. Once that was done, several shades of green and brown were added to various parts. Pipes (Cut from plastic drinking straws) were placed sticking out of the walls in various pieces with green slime (Made with tissue) hanging down from them. Wet spots were given coats of clear fingernail polish. Specific points: The collection pool is intended to be a place where water drains out through some hidden route. Debris has collected here and waits to eventally become waterlogged and sink. Anyone with the ability to decend into this pool will find layers of much and debris deep down here - not that they will be able to see anything in this murky mess. Any monsters are left to the descretion of the GM...... I wanted this room to look very rough. Some bricks have large chunks out of them and in the back conrer one brick has fallen out. Mold grows from the gap now, but something sparkling in there should be enough to lure a party to the back of the room - and to an easy place for a creature to attack! The pool was the hard part of this piece. I built the room first, then glued the debris to the base. The water is plaster poured in and then stirred gently with a chopstick to create waves. I kept making various sized U-shaped movements around the hallway channel until the plaster had set hard enough to hold the shape.
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