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Smelly Sewer Chamber side #4
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Abstract : |
Thhe final view on the chamber. The five pictures should provide enough clues on how to build this chamber yourselves
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Created : |
Jan. 11, 2004, 08:42AM |
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Author : |
ANTON |
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286 |
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Smelly Sewer Chamber side #3
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Abstract : |
Third side ot the Smelly Sewer Main Chamber
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Created : |
Jan. 11, 2004, 08:40AM |
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Author : |
ANTON |
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259 |
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Smelly Sewer Chamber side #2
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Abstract : |
Another view to enable you to copy it
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Created : |
Jan. 11, 2004, 08:39AM |
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Author : |
ANTON |
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231 |
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Smelly Sewer Chamber side #1
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Abstract : |
More views on the sewer chamber Side 1
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Created : |
Jan. 11, 2004, 08:38AM |
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Author : |
ANTON |
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245 |
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Smelly Sewer Top view
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Abstract : |
On request: A top view of the main chaimber of the Smelly Sewer System
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Created : |
Jan. 11, 2004, 08:37AM |
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Author : |
ANTON |
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411 |
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One room, 3 floors
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Abstract : |
The first floor I made for this room. Am not to happy with the result, but then it doesn't have to be perfect. It will work for roleplaying sessions.
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Created : |
Jan. 08, 2004, 11:32AM |
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Author : |
HENRIE61 |
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672 |
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One room, 3 floors
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Abstract : |
A little pool always works inside a dungeon. Rhe red things are supposed to be sort of mushrooms. Maybe a player with herbal knowledge knows what to do with it.
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Created : |
Jan. 08, 2004, 11:29AM |
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Author : |
HENRIE61 |
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713 |
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One room, 3 floors
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This floor is my favorite. Think the colors came out really well.
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Created : |
Jan. 08, 2004, 11:24AM |
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HENRIE61 |
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594 |
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One room, 3 floors
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Abstract : |
Modular floors. This way I can put the floor in the room I want depending on what I want the players to find in the room.
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Created : |
Jan. 08, 2004, 11:21AM |
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Author : |
HENRIE61 |
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213 |
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Abstract : |
A sewer... always a nice place to surprise players with something dirty and smelly. This is my first sewer piece and also my first piece ever. It is created from the Dragon's inn mold. This room/crossing is based on a 8*8 grid; the other sewer pieces will be 4*4 grid based. After adding the water it will be finished (any ideas on how to..?) PS: thank you http://www.voidgamers.com/bio/HENRIE61 for giving my mold on my birthday. Now i know what to ask for next year ;-)
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Created : |
Jan. 04, 2004, 06:36AM |
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Author : |
ANTON |
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930 |
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And here it is. The finished tomb. Put a few jewels on the tomb. Then covered the jewels with liquid water which makes them al nice an shiny. Also secures them in place really well.
Now. Would any player be dumb enough to rob the jewel of this tomb *evil grin*
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Created : |
Dec. 15, 2003, 03:20PM |
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Author : |
HENRIE61 |
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575 |
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Abstract : |
Picture of the tomb after its first coat of painting.
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Created : |
Dec. 15, 2003, 03:17PM |
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Author : |
HENRIE61 |
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337 |
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This will be the top of the tomb. Shot this picture leaving one of the crosses thats in the top out. I know I could have build the top and then painted the crosses, but in my experience this way the lines between te colors become very sharp and straight.
Using this way of building you coule make some very good patterns in a floor or wall. But that of course would take a few castings if the symbol or pattern you try to make is a big one.
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Created : |
Dec. 15, 2003, 03:15PM |
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Author : |
HENRIE61 |
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580 |
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Abstract : |
Another picture of the dungeon.
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Created : |
Oct. 13, 2003, 09:33AM |
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Author : |
HENRIE61 |
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823 |
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This is the dungeon I can build now. Used about every piece I have. Will keep building more, but also want to start some buildings, so progress will be slow. Am not happy with the different colors. In the future it will become 2 dungeons. A fieldstone dungeon with a brown color scheme. And a (dwarven) dungeon in chipped stone with a grey color scheme. But for now I will mix the pieces to play.
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Created : |
Oct. 13, 2003, 09:30AM |
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Author : |
HENRIE61 |
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828 |
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0 |
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