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Mar. 16, 2004, 05:14PM
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The Synth Epsilon II.V-class research vessel had been on a search through the magnetic storms in a section of the galactic rim, collecting data and testing new shield technology, when a break in the storm revealed an undiscovered system. The third planet was the only one of interest… a lush jungle world hidden until just recently. Prime re-routed to lay claim. While changing course, a Viridian tag-along ship was discovered as trailing them. Not equipped for shipboard warfare, or for that matter colonization, the Synth sent word back to Prime on the presence of rivals, and the need for stronger forces to solidify their claim.
The Viridian Champora-class vessel had been tailing the odd-looking Synth ship for a time, intent on some freebooting once they got far enough away that they could plausibly get a way with it. Suddenly the Synth ship changed course, and the Viridians were discovered. The Viridians projected the new Syntha course to find they were heading towards a new world, habitable and lush, now classified “Gunthar III” by the Ug-Muck (UGMCU, Universal Galactic Mass Classification Unit). It was too late to take out the Syntha ship now, so the Champora-class vessel has communicated back for Viridia reinforcements.
VASA has intercepted both communiqués, and in light of their policing responsibilities, has deemed that they are sending peacekeepers and arbitrators to prevent escalating violence between these competing homeworlds.
Prime has agreed to VASA arbitration, confident in their first-discovery claim. Viridia decides if they can destroy the Synth presence on the planet, they can claim this untapped world as their own, they deploy two full platoons of 12 Marines and two mortar teams. Prime has directed that if attacked, the Syntha are not to just defend and hold, but to wipe out the Viridians, they are defending with three Tactical Androsynth squads of seven witha plasma gunner, and Warmachine leading them. (600pt armies)
The Syntha know from which direction the Viridians are approaching... a mortar strike on the comm center, preventing any further off-planet calls, opens the battle.
The Viridians opened up again with a mortar aimed for a unit of Tactical Androsynths, it went wide for no damage. The Synth returned with a heavy grapegun attack from Warmachine aimed at the offending mortar team but missed. The Viridians tried their other mortar team on a squad of Tactical Androsynth's and hit but did no damage. A Synth squad volleyed their pulse rifles and wiped out 40% of one Viridian Marine platoon. The Viridians, not to be outdone, opted for firing a volley into the nearest Androsynth unit, and was cursed by very bad rolls. The Synth returned with a volley into another platoon, and took out three more Marines causing a morale check (that the Viridians passed).
Turn two, the remains of a Viridian platoon returned fire and killed two Synth, but the Androsynths wiped out another four Marines the next turn with some very lucky rolls... A Viridian sniper scored a wound on Warmachine, but was taken out by a Plasma cannon shot the next round... volleys and movement went back and forth a bit. In the midst of turn three, we had to call the game for time.
End results: Viridian player still had his two mortar teams, plus one Viridian platoon of two figures(!) the other platoon had four (total loss: 24 Marines). The Synth player lost a grand total of five Tactical Androsynths throughout the entire engagement. Neither the victor nor the loser could credit their tactics or mastry of the game; the dice were completely one-sided, extraordinarily bad rolls for the Viridian Player (six mortar shots at medium/long distance, not one hit for damage!), and awesome rolls for the Synth player.
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MARDADDY601 - I am "Mardaddy Paints!," the recently appointed studio painter for voidgamers.com, and am open for business.
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