|
| Author: |
Created: |
Rating: |
|
|
Mar. 01, 2003, 06:27PM
|
|
GATHERING GLOOM
A Warhammer Skirmish Scenario
Not all battles end in the destruction of one side's general, and this is particularly true with vampires, who have a knack for returning for vengeance. Even after driving off a lord of the undead, the field of battle is a hazardous place to be. Evil magics still swirl through the air as nightfall approaches, and the dead may rise again.
Gathering Gloom is a Warhammer Skirmish scenario representing the aftermath of a battle between mortals and undead. The mortal soldiers may be recovering from unconsciousness or returning from routing the enemy, or maybe they're just collecting their wits after the terrible battle. In any case, this corpse-strewn field is still dangerous. No one will rest here tonight.
One side represents the troops of the victorious mortal army, who must rally together and leave this malevolent ground. The other side represents the malignant will of the vampire, bent on instilling more terror and maybe bringing even more death.
MODELS NEEDED
Mortal Forces:
200 points of Core infantry troops.
1 Hero may be selected.
1 Champion may be selected.
No Flyers, non-infantry models, War Machines, Chariots or Monsters may be selected.
Undead Forces:
200 points of Core infantry troops.
No Characters, Flyers, cavalry models, War Machines, Chariots or Monsters may be selected.
BATTLEFIELD
Set up a battlefield 48" x 48". Place whatever terrain you wish on it. (In our case, I'm using my graveyard terrain.)
OBJECTIVES
The side with the most victory points at the end of the game wins. The game lasts until the last Mortal model is dead or has left the table.
The goal of the Mortal side is to rally his troops and exit the opposite table edge. For each Mortal model that makes it off the far table edge, the Mortal side scores victory points equal to the points value of the model. For each Mortal model slain, the Undead side scores the points instead. No victory points are scored by either side for Undead models.
DEPLOYMENT
The Mortal side may choose a side of the playing area, and his deployment zone is 24" from that table edge. Mortal models can only exit off the opposite table edge. The Mortals are set up in the deployment zone and NOT within 3" of each other.
The other half of the table is the Undead deployment zone. The Undead start with only a few models rising from the ground as the Mortals try to escape. Once the Mortals are set up, the Undead player rolls 1d6 for each of his models: on a 1 or 2 the model starts the game in his deployment zone but NOT within 3" of any other model.
At the end of each Undead turn, the Undead player may roll to bring on more troops. Roll 1d6 and place that many models anywhere on the table, at least 3" from any other model.
WHO GOES FIRST?
The Mortal player goes first in this scenario.
SPECIAL RULES
Exceptions to Psychology: Since the Mortal forces already won the battle that day, they are not demoralized by this frightening situation. Mortal characters are immune to Routing and all Psychology tests, and don't suffer from the All Alone rule. As long as a Mortal character remains alive and unrouted, the rest of the Mortal troops are immune to Routing (although they still suffer from Psychology and All Alone rules).
USING ALTERNATE FORCES
Any army could be used for the Mortals except Vampire Counts or Khemri, of course. This scenario is about Undead rising again to harrass the enemy and show them nothing is finished, but the scenario could be modified to represent the Chaos Wastes, where things like death and time are merely tools of the Ruinous Powers. In that case, Chaos troops could be used for the Undead.
PART OF A LARGER BATTLE
Maybe this was a scouting mission to test the Undead's defenses before the main fight. In that case, if the Mortal side wins, he gets to add 200 points to his points in the coming battle. If the Undead side wins, the Mortal player loses 200 points before the coming battle.
|
Skip ahead 1. SCENARIO
2. SETUP
3. TURN 1
4. TURN 2
5. TURN 3
6. TURN 4
7. TURN 5
8. TURN 6
9. TURN 7
10. TURN 8
11. TURN 9
12. TURN 10
13. TURN11
14. SUMMARY
TERRAIN - Please make a Small Brick Accessory mold!
| Public Comments |
Please log in to post a comment | |
You must be a registered member to post comments. You may sign-in Here.
|