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 Voidgamers Home :: Sci-Fi Miniature Games :: Necromunda Printer Friendly Version  

 Author:  Created:  Rating:
Mar. 02, 2001, 09:48AM
Average Rating: 0 out of 5  0 Ratings      
For each wounding hit by a fighter gains +5 experience points (representing the value of the cache found and the ferocity of the fighting). Each non-hero group that survives the battle gain +1d6 experience. The winning leader gains +10 experience points.

The clan which wins the game can replace one current territory on their roster with the new Archeotech territory and have all of the benefits detailed in the main rule book for that type of territory.

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1. INTRODUCTION
2. SETUP
3. VICTORY CONDITIONS
4. EXPERIENCE

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 Created  Comment
 Jun. 24, 2005, 08:30AM
 By: RAMOGNINO
It seems to be a very simplified version of Archeotech Rush scenario found in Gang Wars. Perhaps if you have seen it? I'd recommend checking it. You should be able to find it on the web. I'd suggest perhaps adding some special conditions -- perhaps there are monsters a la Scavengers or perhaps there are numerous Treacherous Conditions? Things to think about..

Ramognino at Project: Necromunda
http://necromunda.diaryland.com

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